Tag Archives: cocos

Cocos or not Cocos – Drawing fruits

I continue thinking about the pros and cons of making the Amino Acids app using standard UI elements and Cocos. What Color is This Monster? is essentially a similar quiz, and it was written in Cocos. I had to draw all buttons and bars but I had more freedom. But that was a game, now I’d like to make a scientific application, and the design can be different. For example, I can allow the portrait-landscape rotation. Making a scrollable table of 20 amino acids would be also much easier than in Cocos. So the first goal is to play with standard elements in Xcode and prepare main screens to see how they look. Is there enough space for all buttons I plan to add? Can I add both an image and a label to one button? Only after I set on the basic design and the standard UI vs. Cocos dilemma, I’ll begin drawing all pictures and structures.
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