Tag Archives: flurry

Creating iOS App Icons [FruitoMarathon: Day 2 – Plum]

Circles is a great puzzle. But I’d like to continue “FruitoMarathon” in honor of my another recent app fruHarvest. The second fruit there is a plum. And today I’d like to talk about app icons in iOS7.

The icons in iOS7 differs from icons in iOS6 in shape (see a comprehensive discussion here), in size and the absence of the gloss. Before I prepared only 7 icon files, now I need 13 files:
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fruHarvest: Gather Fruits, Berries, and Vegetables while the Sun is Shining

fruHarvest

Greet fruHarvest, my first non-quiz game with 49 different fruits (well, more correctly 49 fruits, berries, and vegetables) to harvest by simple tapping the screen. There are 4 kinds of fruits in the level, and each level brings a new fruit. Your goal is to collect the desired amount of fruits in a limited number of moves (taps). One type of fruits is pulsating and only pulsating fruits in the same row and column that you’ve tapped, are removed.

I started working on this game in July by drawing fruits. The app looked almost ready by the middle of August, but this time I wanted to implement several technologies that I hadn’t touched before: the Game Center, music, consumable in-app-purchases, the Flurry Analytics, layouts, and dozens of smaller things. Meanwhile, the new iOS 7 system appeared, and it required a couple of days of additional tuning.

The Game Center was especially tough one, but eventually it works: there are one leaderboard for the highest level and 14 achievements ranging from opening and removing a certain amount of fruits to even loosing in the very first level. The game is so intuitive and so simple (in the beginning) that the last achievement constitutes a formidable challenge.

The music credits go to two 19th century composers: Mikhail Glinka and Franz Schubert. An acoustic guitar performs the vocal part of two songs: Glinka’s Travelling Song (“Попутная песня” in Russian; 1840) and Schubert’s Farewell (“Abschied” in German; 1828). Unable to find good and free music files, I had to create them myself from sheet music in MuseScore. It was also a fun thing to do.

To celebrate the launch of fruHarvest, in the next 49 days, I’m going to buy and eat the fruits (and berries, and vegetables) in a real life in the order they appear in the game. Hopefully, I can find all of them in the neighborhood’s grocery store. These fruits will be a great starting point for the future blog posts.

I hope that you enjoy this game. Thank you for downloading it. Please don’t hesitate to ask questions and send suggestions.

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