November 16, 2013 · 4:32 pm
I’m glad to report that a new version Circles is available on the App Store. If you solved all levels in the first version and are looking for more challenging ones, here they are:
– 12 New levels (totally 21 levels in the Game) divided to three Circles;
– New topologies requiring completely new strategy. In some levels you slide two sectors simultaneously, it makes the puzzle a 2D analogy of a Sphere or a Klein bottle in addition to the Torus topology of original 9 levels;
– Levels with 4 Rings: match three internal sectors by color as you did before and make all tiles in the external fourth ring of the same color too;
– A better control of tiles during rotating and sliding;
– Comprehensive Leaderboards in the Game Center summarizing your best times in the first 9 levels or in all 21 levels.
Please contact me if you have questions and suggestions. I promise to make timely updates of Circles based on your valuable feedbacks. Thanks!
November 2, 2013 · 2:23 am
Circles is a very special game for me. Its idea came from nowhere two weeks ago and in one week the game was ready and submitted to the App Store. But don’t think that it is lame because it was developed so quickly. I consider Circles to be my best application so far. It combines a challenging puzzle with the beauty of simplicity.
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Filed under Games
Tagged as circles, game center
November 1, 2013 · 11:49 pm
Today I start a series of posts that I announced in the description of fruHarvest – one of my new games. I’m going to buy each fruit that I included to the game, take a picture of it, and then eat it, of course.
Besides pics of fruits, the reader will get a piece of a story or an advice about app development. Today I’d like to talk about the section of fruHarvest called “Fruitopedia”. It’s logical to start with it because it’s essentially a table of all fruits represented in the game in the order they appear after finishing levels. So one may consider it as a built-in achievement board. It also explains why Tomato is #1.
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October 31, 2013 · 12:48 pm
Greet fruHarvest, my first non-quiz game with 49 different fruits (well, more correctly 49 fruits, berries, and vegetables) to harvest by simple tapping the screen. There are 4 kinds of fruits in the level, and each level brings a new fruit. Your goal is to collect the desired amount of fruits in a limited number of moves (taps). One type of fruits is pulsating and only pulsating fruits in the same row and column that you’ve tapped, are removed.
I started working on this game in July by drawing fruits. The app looked almost ready by the middle of August, but this time I wanted to implement several technologies that I hadn’t touched before: the Game Center, music, consumable in-app-purchases, the Flurry Analytics, layouts, and dozens of smaller things. Meanwhile, the new iOS 7 system appeared, and it required a couple of days of additional tuning.
The Game Center was especially tough one, but eventually it works: there are one leaderboard for the highest level and 14 achievements ranging from opening and removing a certain amount of fruits to even loosing in the very first level. The game is so intuitive and so simple (in the beginning) that the last achievement constitutes a formidable challenge.
The music credits go to two 19th century composers: Mikhail Glinka and Franz Schubert. An acoustic guitar performs the vocal part of two songs: Glinka’s Travelling Song (“Попутная песня” in Russian; 1840) and Schubert’s Farewell (“Abschied” in German; 1828). Unable to find good and free music files, I had to create them myself from sheet music in MuseScore. It was also a fun thing to do.
To celebrate the launch of fruHarvest, in the next 49 days, I’m going to buy and eat the fruits (and berries, and vegetables) in a real life in the order they appear in the game. Hopefully, I can find all of them in the neighborhood’s grocery store. These fruits will be a great starting point for the future blog posts.
I hope that you enjoy this game. Thank you for downloading it. Please don’t hesitate to ask questions and send suggestions.
July 5, 2013 · 8:56 pm
I got started reading several WordPress “getting started” manuals. What I like about WP is the community. I just started blogging and three persons are already following my blog without any promotion from my side. I welcome The Gaming Grad, Opinionated Man, and Tanner Hawryluk. I decided that it would be polite to follow them back, though I’m not sure I’ll have time to read all their posts. I still have to figure out the difference between following and subscription. I’m fine with checking the WP Reader daily, and getting e-mails about every new post would be unnecessary.
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